by Dan from Pittsburgh
A variation to game 2, The Ryuu Challenge Game, could be the following:
- The players sit around a table, each having a stack of 4 dragon cards in front of them (levels I through IV, with I on top).
- The leader evenly distributes all the Light Forces cards (the Builders and Antidotes). Each player also gets a Thoughtcatcher card (there are 4 of these).
- The leader keeps all 17 Dark Forces (the Destructors and the Poisons) and gets the group ready to play by saying, "Let's battle the Dark Forces of Ryuu!"
- The leader then picks a Dark Force without showing the players the card. The characteristics of this particular Dark Force are described without giving away the invisible villain's name. The leader can read the words on the card or, for a group that is already familiar with the deck of Ryuu trading cards, describe the card by saying what this Dark Force makes others do, personalizing and individualizing the characterization of the card.
- The players then need to look at their Light Force cards and find the Builder or Antidote that battles this unnamed Dark Force. If no one can come up with the answer (who battles who is at the bottom of each card), a Thoughtcatcher can be turned in for another hint. When the corresponding Light Force is figured out, the player surrenders that card to the leader who then puts the Dark Force/ Light Force pair away.
- The round is over when 4 Dark Forces are successfully battled. The dragons then evolve to the next stage. As in Game 2, you might do a little celebration to mark the evolution of the dragons.
- The battle of the Dark Forces continues until each of the 17 cards is paired with its corresponding Light Force. There will be 4 battles in level I, II and III and 5 battles in Level IV. Because there will be fewer and fewer cards in the players' hands to choose from as the game proceeds, the pairing gets quicker and quicker. This corresponds with the dragons becoming more socially skilled.
- At the end, there can be a reward or incentive for successfully battling the Dark Forces. The list of incentives in the Game Guide CD can help you think of what might be a good way to end.
Note from Joel Shaul, Co-creator of Ryuu - The Game... This is a great idea. If I were the leader in this game, I would pretend to be the Dark Force after picking the card. I would take on the persona of that villain hero and talk about things that are relevant to my players.
Have an idea to submit? Send it to us!